Great Hall Fireplace

Get it on the Marketplace!

Rugged and made of cold grey stone, but carved and chiseled by a master craftsman, this medieval fireplace will warm your hall and provide the perfect backdrop for gatherings that will warm your heart. Add some candlesticks, a garland and hang your stockings for perfect Christmas decor.

 

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Detail 2

Included in the package are the wood holder and fireplace tools. The fireplace is linked to three chimney prims with a particle smoke prim at the top. The chimney parts are mod and copy, so you can add pieces or stretch them to fit your building.

Fireplace Expanded

Stone Bridge

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It’s not just a bridge, but a bridge building kit with five basic pieces that will let you span almost any distance. The brazier flame is mesh with a touch of glow and light added and a flame texture moving across the surface to animate it. The pieces are modifiable so you can add your own textures if you wish.

Medieval Building Complex

Get it on the marketplace!

I have noticed when looking at medieval building pictures that they look like they have been added on to in a number of ways over time–a window pushed out here, a wall pushed out there hanging over the street with supporting beams below, something jutting out of the roof, something attached to the side of the building, and such. The result is a bit of a mixed up jumble, but still strangely appealing and definitely interesting. It sets the imagination to work trying to picture the internal arrangement of spaces. I tried to capture that sense of sprouting and growth in this building complex. It contains four separate areas, each with its own entrances. It could be used for many purposes.

I am using the complex on my sim build as dock buildings. On the left side, looking at it from the front, is a warehouse, where incoming cargo can be unloaded and stored awaiting calculation of duty and taxes, with the harbourmaster’s office jutting out from the front. On the side are steps leading up to a spacious apartment above with a balcony facing back, and two pushed out, diamond leaded windows in the front.

I use the warehouse as the landing point for my sim, so people can get role play rules and meters without the givers of these items cluttering up the outside and presenting an eyesore on the lovely environment.

To the right on the bottom floor is a long, narrow shop with a bay window out front and a door opening out onto the back side of the complex. At the right end is a brothel. It has front and back entrances (for discrete departures and fast escapes), and inside stairs leading up to three bedrooms over top of the shop and street below.

These spaces present a myriad of possibilities for the imaginative sim or city builder. Come rez it at my building vendor at my main store over Debatable Lands, or visit it on the ground at North March.

The doors can be set by the owner to Admin List (people who can enter when locked, lock or unlock doors can be easily added), or Group (people must have the group the doors are set to active to enter when locked, lock or unlock doors). Instructions are included.

The glass panes in the windows have two faces which can be set independently to varying degrees of opacity according to your preference using the texture tab on the Second Life edit window.

 

Black Rose Stone Hovel

Home, no matter how humble, is where the heart is. My heart could dwell happily here.

Get it on the marketplace!

Small stone hovel with a thatched roof, only 76 prims, that fits on a 12 x 19 sq.m. footprint. The build includes fireplace, firewood, and sleeping loft with a sleep animation.

The doors can be set to group access, or notecard list access.

Mesh Parts windows released today!

Today I released 3 packages of mesh windows: rectangular, arched, and gothic. Each package also contains a hexagon shaped window.

Get it on the marketplace!

Get it on the marketplace!

Get it on the marketplace!

Linked prim counts as packaged range from 1 to 6 prims per window. Glass panes have three faces, so you can choose your crossbar texture, and set inside and outside glass textures to different degrees of opacity, so you can see out but others may not see in if you wish. Two styles of window pane textures are provided, opaque and lit glow. Two styles of window frames are provided.

The windows are full permissions with a user license.

The product you have purchased comes to you with full permissions, so that you might use them as part of your own creations that you might in turn sell. By purchasing and using this product, you agree to:

* Change permissions to no transfer for the next user;
* not give away or resell this product alone;
* not sell or give away this product as part of a larger package of components;
* not resell this product under a different brand or product name, claiming it as your own creation.

Any violation of the above would be an infringement of intellectual property rights.

Black Rose Tower

Do you have a fair maiden you need to lock up? Are your peasants revolting (and rising up too)? Or would you just like a secure place to live, high above ugly, raiding, hordes below? I have just the place for you!

Get it on the Marketplace!

Four floors, the top two with open arched windows that you can fire arrows out of, or pour boiling oil or rocks on attackers below. The second floor has narrow slit windows designed for archers, and the bottom floor has only a door that attackers must get through.

Comes complete with mesh tree, grass and plants.

Decorate with cheery tapestries and manacles to suit your needs!

Private Islands Available in Cloud Party

I have been keeping an eye on Cloud Party as a possible second market, and a place to keep in touch with family members not in Second Life for various reasons. Their graphics cards may not handle Second Life, they may be put off by the learning curve just to do the most basic things on a clunky interface, or they may have heard bad things about the seamy underside of Second Life. Cloud Party is to be congratulated for an easy to learn and use interface that has people up and running in about five minutes in the game. Of course to add content takes more, but most users will not be content creators.


Me standing in front of my marble fireplace that I uploaded with no great difficulty in my Cloud Party home.

I have not been too concerned about Cloud Party becoming serious competition for Second Life yet. That is a big YET. Today they moved one step closer by offering two classes of private islands at a much lower tier cost than Second Life.

There are two types of islands, Private and Deluxe. Here are the differences between the two.

To give you some idea of how this compares, a Second Life region is 256 x 256 x 5000+ meters. (I am not sure what the current build height restriction is now.) So, a private island is about a quarter of the size of a Second Life region, and a deluxe island is about the size of four Second Life sims.

Their pricing is impressive, and could present a potential threat to Second life, with a private island going for only $14.95 US per month, and a deluxe island priced at $99.95 a month.

It looks great, right? I am sure that it will draw many second lifers. I don’t know if they will leave Second Life or split their time between both worlds. I will not be jumping in just yet. Once again, that is a big YET.

I am not too impressed with their object limits. Consider what a lot of Second Life sim owners do with their sims. We usually build some kind of city or environment. We may rent out areas and alot prims to renters for merchant stalls, or for homes.

Cloud Party offers some clarification on their terminology on their FAQ.

  • Total Objects: Each mesh is usually one object. If a mesh has multiple independent materials, each material counts as an object.
  • Dynamic Objects: Scripted, physically simulated, or animated objects count as Dynamic.
  • Triangles: The total triangle count of all placed meshes in the Island.

Let us look at total objects first. 1200 objects is not a lot. You cannot compare this directly to prims, because a prim object in Second Life could be made up of many prims, and each prim is counted toward the 15,000 prim maximum per sim.

Each object in Cloud Party can have a maximum of 4 material faces which can take a separate texture. (Second Life meshes can have up to 8 material faces and can handle 8 different textures that way.) A mesh house would have to have different material faces for walls (interior and exterior), the roof, floor, steps, windows, etc. Even with stacking textures, you need to use most of the UV map area for them or you get very fuzzy, low rez looking textures. To do that, you need to use materials, and several of them for outside walls, inside walls, walls with windows, walls with doors, and AO shading in the corners and around edges.

Considering all of that, you might only be able to have two walls with four materials (for exterior and interior walls) per mesh for a house, and that mesh would count as 4 objects. Even a small, one storey house with only one room could easily come in counting as 20 prims or more. You would need meshes for walls, a roof, a door, a floor windows, and stairs. I think that object counts would end up being similar to the number of ordinary prims required to build an equivalent home in Second Life. I think that Cloud Party buildings will count as 20 objects for a basic shack to 300 or more for a modest house, and even more for more complex buildings. For a deluxe island four times the size of a Second Life sim, it would appear to me that 1200 objects will not be enough. For 350 objects on a private island, you will be able to build a small home and furnish it, but not much more I would think.

I think the total triangle limit of 1,000,000 may also be on the low side for a deluxe island (300,000 for a private island). I understand the need for a triangle limit to encourage mesh makers to make their meshes efficient and objects as low poly as possible. The islands are big, and the object and triangle limits are not enough to fill them, in my opinion.

I don’t know if they can increase that. I don’t know if WebGL has limits in the amount of data it can stream in a browser. Perhaps someone who knows more about that could comment and address that.

I also don’t like the limit of 100 dynamic, or scripted, objects on a deluxe Island or 25 on a private island. Consider everything you use scripts for. They make your fires move and crackle. They make it possible to open doors, make water move, sit on furniture, drive a vehicle, fire a weapon, play animations, make textures move, and more.

There is an interesting line on the FAQ, and I am not sure what it means.

“We will be adding a meta-world map to let users see the layout of the islands. Where islands are placed is not set in stone, and we are still designing how they will be arranged and possibly allowing them to move relative to each other.”

Does that mean that you would only appear to be close to each other on the map? Does it mean possible connection and being able to walk from one to the other? Would it just mean you could see each other in the sky for easy teleportation? I am sure clarification will come. I doubt very much they will connect islands in the near future, if ever. I don’t know if using WebGL in a browser would ever permit region crossing.

The pricing is very attractive, to be sure. What you can do with it is limited. I think we are too spoiled by Second Life to settle for less.

Still, it is very impressive what a small number of people have been able to do and how fast they are updating it in a small period of time. I certainly do not count this team out yet. That is a big YET.

Happy 9th birthday Second Life!

SL9B - Black Rose _ Negen_002
Photo by Caitlin Tobias

I was lucky enough to have my exhibitor application accepted for the SL9B celebration! This is my first time as an exhibitor. You can find me on the DreamSeeker Negen sim. (SLURL)

SL9B - Black Rose _ Negen_001
Photo by Caitlin Tobias

SL9B
Photo by Eve Kazan

The birthday celebration brings out the best in Second Life. Sim owners donate sims. Organizers take on the gargantuan task of laying out sims, dividing parcels, filtering applications from exhibitors, and scheduling everything! Assistants come forward as volunteers to assist exhibitors and builders. Greeters and stage managers are trained. Djs are hired. Presenters and speakers are organized. And as you can see in the photos above, photographers come out and take amazing pictures! The birthday has called upon all of the skills of Second Life residents.

As Saffia Widdershins pointed out in her keynote speech at the opening of the celebration, “This is not Linden Lab’s birthday. It is OUR birthday.” If you missed her speech and the dance of the tinies, you can watch a video of it here.

To my friends in Second Life, and to all residents of Second Life, happy birthday!

To all of the organizers, volunteers and sponsors, a big thank you for making it all happen!

Look around the fountain for the crossed roses and click on them to get your birthday gifts!